TODO: Map game

I have created a quick prototype for a Google Maps mashup game.

  1. Users register and login using an OpenID login
  2. Users accumulate points
  3. Points are used to perform actions in the game world; examples of actions may include moving an object (which may be linked to the distance moved) or creating objects (which may have a fixed cost)

So, how can we take this concept and turn it into an actual game? First, we need to incentivize these actions (or, why does a player want to move). A first step would be to add resources, which then creates an trading economy and another action which may cost points. To check boundless resource creation, we need to add concepts of scarcity of resources. Second, we need to have a way of transforming the gathered resources into productive entities. Third, we need some sort of element of danger (combat, or what have you).

Finally, we need to move these abstract concepts into a game narrative. My first intuition is to make this a post-apocalyptic kind of game, which could explain the structures, but lack of people, but it could easily be given some other interesting narrative. If anyone has thoughts on the narrative or design, I’d be interested in pursuing this further.

Posted in TODO.


0 Responses

Stay in touch with the conversation, subscribe to the RSS feed for comments on this post.



Some HTML is OK

or, reply to this post via trackback.